Publications

 

 

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Visuospatial search in urban environment simulated by random walks
Asya Natapov, Daniel Czamanski & Dafna Fisher-Gewirtzman

 

 

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Perception of density by pedestrians on urban paths: an experiment in virtual reality
Dafna Fisher-Gewirtzman

 

Abstract: This paper presents a virtual reality experiment in a controlled visualization laboratory. The study explores the impact of morphology on the perceived density by participants along pedestrian paths. The issue addressed is the intensification of existing urban centres, where over-crowding may diminish their viability. The basic hypothesis is that increased visibility in a given urban space will be evaluated with a lower perceived density, and in some cases, a preferred view will decrease the participant’s perceived density. This research can contribute to future research and practice for the planning and design of sustainable urban environments for the benefit of pedestrian users.

 

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Human behavior simulation in architectural design projects: An observational study in an academic course
Author Seung Wan Hong Davide Schaumann Yehuda E.Kalay

 

 

 

CAN 3D VISIBILITY CALCULATIONS ALONG A PATH PREDICT THE PERCEIVED DENSITY OF PARTICIPANTS IMMERSED IN A VIRTUAL REALITY ENVIRONMENT?
Dafna Fisher-Gewirtzman

 

 

Why Immersive? Using an Immersive Virtual Environment in Architectural Education
Hadas Sopher, Yehuda E. Kalay, Dafna Fisher-Gewirtzman

 

 

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The association between perceived density in minimum apartments and spatial openness index three-dimensional visual analysis
Dafna Fisher-Gewirtzman

 

 

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Integrating ‘weighted views’ to quantitative 3D visibility analysis as a predictive tool for perception of space
Dafna Fisher-Gewirtzman

 

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To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning
Michelle .E.Portman, A.Natapov, D.Fisher-Gewirtzman

 

 

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Visibility of urban activities and pedestrian routes: An experiment in a virtual environment
Efrat Eizenberg, Daniel E. Orenstein, Hagit Zimroni

 

 

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Visualization for planning and management of oceans and coasts
Michelle E. Portman

 

Abstract: This paper reviews visualization tools available to environmental planners and managers working on ocean and coastal environments. The practice of visualization involves making and manipulating images that convey novel phenomena and ideas. First I describe visualization within the context of visual environmental communication, an emerging and rapidly evolving discipline. A review of the literature on visualization is provided and a typology of cartographic visualization and scene simulation is proposed. Ways to make visualizations relevant for work with the public and policy makers is discussed. While significant progress has been made in the area of visualization for climate change with much of it focusing on coastal impacts, little attention has been given to visualizing the marine environment within the framework of visualization studies. More technical work on integrating maps and scenes is needed for planning and management of ocean and coasts, including research on advanced GIS methods for decision-making and virtual reality.

 

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Back to the (Visualization) Laboratory – Using Focus
Groups to Generate Qualitative and Quantitative Results
Efrat Eizenberg, Daniel E. Orenstein, Hagit Zimroni

 

Abstract: This article introduces the immersive focus group as a mixed-methods approach in planning research. Using the immersive focus group we generate genuine knowledge of both quantitative and qualitative data about the diverse and nuanced perceptions of forest landscapes in order to then extract planning decisions. The article elaborates on the deployment of focus groups in a particular venue: the immersive theater laboratory. In doing so, we hope to position the immersive focus group as a viable tool for planning research. We conclude with a discussion of the advantages and disadvantages of this approach and its potential further development.

 

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Affective response to architecture – investigating human reaction to spaces with different geometry:
Avishag Shemesh, Ronen Talmon, Ofer Karp, Idan Amir, Moshe Bar & Yasha Jacob Grobman

 

Abstract: A multidisciplinary research was carried out to reach an improved understanding of the connection between the geometry of space and human emotions. The research develops a framework and methodology to empirically examine and measure human reaction to various types of architectural space geometries. It involves two stages of investigations in which participants experience four spaces characterized by different geometries. Their reaction to the spaces was investigated by means of both qualitative and quantitative methods, which involved questionnaires in the first experiment and advanced sensors and data analysis in a second experiment. The experiments, which employ new virtual reality, electroencephalogram and data analysis methods, confirm the developed methodology. In the first stage of the investigation, participants showed different types of responses and preferences towards spaces. Results of the second stage’s experiment showed a difference in our mental reaction to different geometries of space.

 

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The immersive visualization theater: A new tool for ecosystem assessment and landscape planning:
 Daniel E. Orenstein, Hagit Zimroni, Efrat Eizenberg