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Events

Events

 18.2.18

 Prof. Manuel Trajtenberg – The Eitan Berglas School of Economics

 4.2.18

 Prof. Joel L. Sussman – Weizmann Institute of Science

 1.2.18

 ​Dr. Anat Ben-David – The Open University Institute for Policy Analysis

 23.1.18

 SciencesPo Executive Education

21.1.18

Ministry of Economy and Industry

18.1.18

Research Division of the National Insurance Institute of Israel

20.12.17

Technion Knowledge Center for Innovation

26.11.17

Prof. Momi Dahan – The School of Public Policy and Government, The Hebrew University

15.11.17

Principals from various high-schools

13.11.16

Asst. Prof. Sagi Dalyot – course of Geographic Information Systems

13.11.17

A. Professor Daniel Orenstein – “Ecological principles in planning”

 12.11.17

 Raviv&Liat from Blaze Terra, a software for presenting, manipulating and analyzing GIS data in a 3D

 9.11.17

 Arie Rahamimoff – Ministry of Construction and Housing

 5.11.17

 Noa Yovel-Maoz – Gandyr Foundation

 26.10.17

 CEO of 3Dstore

 24.10.17

 CEO of Bnext

 17.10.17

 Miky Peleg – Israel Antiquities Authority

 14.9.17

 Dan Lahav -Deputy Director Department of Home Affairs, Planning and Development – Prime Minister’s Office

 23.8.17

 Vered Solomon-Maman – Ministry of Construction and Housing

 10.8.17

 The MAOZ organization hosts a local government team

 3.8.17

 The Northern District Committee

 26.7.17

 College of Engineering, Design, Art and Technology, Makerere University, Kampala, Uganda

 6.7.17

 Ministry of Social Services-Research department 

 26.6.17

 Udi Edelman – Institute for Public Presence, Holon

5.6.17

Udi Prawer  – Department of Government and Society

24.5.17

Quebec research delegation of society and culture

14.5.17

Friends of France foundation

9.5.17

Digital Israel CEO

8.5.17

“City with no violence”

19.3.17

Zionism 2000

15.3.17

High school students

5.3.17

Public Broadcasting Corporation

28.2.17

Michal Gat Morad lecture

23.2.17

Students group from Canda

8.2.17

The Hebrew University president program

10.1.17

Urban planning students group from Berlin

5.1.17

The Azrieli Foundation

25.12.16

ATS – VizLab donors

אירועים

שימוש בויזלאב

שימושים

ויזלאב זמין לשימוש למשתמשים בתוך הטכניון ומחוצה לו. המעבדה מאפשרת מגוון רחב של שימושים כגון:

  • אדריכלות ותכנון ערים
  • לימוד בעזרת תלת מימד ותכנון אובייקטים בכל קנה מידה – מבורג עד לבניין. אובייקטים דוממים עד אורגניזמים חיים ומורכבים.
  • סיור וירטואלי במבנים ובשכונות
  • ניתוח תרחישים

משתמשי ויזלאב יקבלו תמיכה של סטודנטים מוסמכים בהכנת הקבצים עד לשימוש המלא במעבדה.

שעות פתיחה

ראשון, שני, חמישי 9:00 – 13:00
מועדים נוספים ניתן לתאם מראש.

עלות

השימוש בויזלאב חופשי לחברי סגל וסטודנטים בפקולטה לאדריכלות. משתמשים נוספים מוזמנים להשתמש במעבדה בתשלום סמלי של:

  • משתמשי טכניון שלא מהפקולטה לאדריכלות: 150 ש”ח לשעה.
  • משתמשים שלא מהטכניון: 300 ש”ח לשעה.

על מנת לתאם שימוש במעבדה או תצוגת תכלית (ללא עלות), צרו קשר עם מנהלת המעבדה מירב אהרון.

פרוייקטי מחקר

  • The Human Factor in Smart Cities: A smart city simulation platform

    MSc Thesis by Michal Gath Morad, Advisers: Yehuda E. Kalay, Pnina Plaut

publications-michalThe project is part of a MSc thesis by Michal Gath Morad. The thesis project provides an empirical exploration of “smart cities” from a human, technological and spatial perspective. The main question which underlies the research is how can we tell if Information and Communication Technologies (ICT) could make cities “smarter”? And if yes, what would be the tradeoffs of such urban “smartness”?  Unlike past technologies used by cities as part of a strategic plan, carefully devised by planners and experts, today’s most powerful technology —ICT—is used and owned by everyone: planners and citizens alike. A multitude of applications at citizens’ disposal help them process information in real time and empowers them with new decision-making capabilities, which enable them to act according to their individual goals as they gain what I term ”artificial spatial intelligence”.   Current research in this field fails to account for the human and spatial factor in “smart cities” and evaluation tools that can help planners evaluate and design truly “smart cities” are limited. To mitigate this gap, a virtual smart city simulation is developed, in which objects (obstacles, people, cyclists, buses, Points of Interest) locations and status is being recorded in real time. The information feed is then processed and delivered to pedestrians, filtered by their personal preferences. To test the effect of this so called “smart city” on pedestrian behavior, the visualisation lab is used to conduct experiments in which real human pedestrians interact with the smart city simulation in a virtual reality setting. The experiment results are still being processed but it’s evident that ICT played a significant role in pedestrian’s decision making process, which in turn transformed the way they walked and “used” the city.  The ability to simulate individual pedestrians behavior and how it is affected by enhanced spatial awareness facilitated by ICT, could result in new understanding of how a city is used, making visible less predictable use patterns and contribute to the design of truly smart and livable cities.

  • The use of full-immersion visualization for assessing stakeholder perceptions of cultural ecosystem services in the Carmel Forest.

    Dr. Hagit Zimroni, Dr. Daniel Orenstein, Dr. Efrat Eizenberg.

We utilize VizLab to study stakeholder perceptions of landscapes and their associated cultural ecosystem services in Israel’s Carmel Forest. Visualization has become a ubiquitous method in land use planning to actively engage stakeholders in decision making. In our research, funded by the Israel Ministry of Environmental Protection, the subject (stakeholder) is exposed to a diversity of actual and hypothetical landscapes where they can experience and evaluate multiple land use alternatives. We project various high definition photographs reflecting current status of the forest and future scenarios of forest management (e.g. density and species of trees, presence/absence of buffer zones) as a trigger for focused group discussions regarding aesthetic and ecological issues in the forest.
Contact: Dr. Hagit Zimroni.

  • Ecosystem services assessment from the mountain to the sea: A multidisciplinary method for defining ecosystem service indicators across landscape units.

    Dr. Michelle Portman, Dr. Daniel Orenstein, Dr. Tally Katz-Gerro (Haifa University), and Mr. Semion Polinov.

We are developing methodologies for identifying, quantifying and analyzing ecosystem services (ES) on land and sea. The case study for our multidisciplinary assessment is a land-sea transect starting on Mt. Carmel and continuing and including the Mediterranean Sea (to the outer limit of Israel’s territorial sea, c. 22 km from the shoreline). Our methodology includes: 1) selection of indicators for valuing ecological, economic and social aspects of ES, 2) developing a GIS-based method for defining the spatial dimensions of ES, and 3) applying the method to policy-making for spatial planning and natural resource management. The Vizlab helps us to perform quality control of services indicators (e.g. visibility of landscape from given geographic points) and to get a better view and understanding of the complexity of the different landscape units as they change spatially and temporally. By using 3D imaging we can improve our understanding about the correlation between visibility from a given point and its aesthetic value as well as view the extent of the transect as a continuous unit from multiple perspective (e.g., flyover view of bathymetry).
Contact: Dr. Michelle Portman.

  • Exploring visibility of urban activity location in virtual reality environment.

    PhD Candidate Arch. Asya Natapov, Prof. Daniel Czamanski, Dr. Dafna Fisher-Gewirtzman.

This project is part of the PhD research of Asya Natapov. It utilizes VizLab to investigate human navigation in urban environment. In particular, we are interested in the interaction of urban functional structure and human cognitive capabilities, such as vision. We explore the distribution of one particular urban function – cafés, coffee shops, restaurants and other food and drink facilities and investigate their visibility within urban setting of the historical district of Tel Aviv-Yafo, called Lev Hair (City Center). Immersive virtual reality platform of the VizLab allows performing navigational tasks in more controlled way, than in real urban environments. Thus, we construct a three dimensional model of the case study and carry out walk-through experiments in order to investigate human navigational strategies, route choices and decision making processes. During the experiments participants’ trajectories and destination points are tracked. This information is expected to give insights about human perception and navigation in urban space and will be compared with spatial analysis data developed on the previous stages of the research.
Contact: Asya Natapov.

  • Integrated visual analysis and modeling for environmental and urban systems regarding interior space layout and functionality.

    Dr. Dafna Fisher-Gewirtzman.

The objective of this research was to develop an integrated analysis and modeling for environmental systems referring to interior space layout and functionality: integrating advanced Spatial Openness Index within realistic geovisualized Geographical Information (GIS) environment and assessment against subjective residents evaluation. In this stage of the research two attempts to develop an elaborated 3D visibility analysis were made. The next step for both models development is considering attributes of the environments, that is to say, the quality of visible space in addition to quantity; establishing an elaborated 3D visibility analysis with a GIS environment. A wide-scale assessment to the voxel based 3D visual analysis have been completed. The results have shown very strong tendency and high correlation between perceived density and the measured volume of space.
Contact: Dafna Fisher-Gewirtzman.

  • Space and Human Perception – Exploring Our Brain’s and Mind’s Reaction to Different Geometries of Spaces.

    Graduate student Avishag Shemesh, Dr. Yasha (Jacob) Grobman, Professor Moshe Bar (Bar Ilan University).

This research will aspire to develop and evaluate research methods and tools that examine the connection between geometry of space, visual perception and emotions. Using the Visualization lab in the architecture faculty, which contains 3-D visualization capacity and motion sensors, Participants will be experiencing an inner virtual space, while their brain response and physiological response will be observed. This observation will be possible through the use of advanced handled devices such as EEG and GSR, which will be attached to the participant as he moves freely through the virtual space.
Contact: Avishag Shemesh.

פרסומים

 

illustration, Cover

 

Visuospatial search in urban environment simulated by random walks
Asya Natapov, Daniel Czamanski & Dafna Fisher-Gewirtzman

 

illustration, Cover

 

Perception of density by pedestrians on urban paths: an experiment in virtual reality
Dafna Fisher-Gewirtzman

 

Abstract: This paper presents a virtual reality experiment in a controlled visualization laboratory. The study explores the impact of morphology on the perceived density by participants along pedestrian paths. The issue addressed is the intensification of existing urban centres, where over-crowding may diminish their viability. The basic hypothesis is that increased visibility in a given urban space will be evaluated with a lower perceived density, and in some cases, a preferred view will decrease the participant’s perceived density. This research can contribute to future research and practice for the planning and design of sustainable urban environments for the benefit of pedestrian users.

 

illustration, Cover

 

Human behavior simulation in architectural design projects: An observational study in an academic course
Author Seung Wan Hong Davide Schaumann Yehuda E.Kalay

 

 

 

CAN 3D VISIBILITY CALCULATIONS ALONG A PATH PREDICT THE PERCEIVED DENSITY OF PARTICIPANTS IMMERSED IN A VIRTUAL REALITY ENVIRONMENT?
Dafna Fisher-Gewirtzman

 

 

Why Immersive? Using an Immersive Virtual Environment in Architectural Education
Hadas Sopher, Yehuda E. Kalay, Dafna Fisher-Gewirtzman

 

 

illustration, Cover

 

The association between perceived density in minimum apartments and spatial openness index three-dimensional visual analysis
Dafna Fisher-Gewirtzman

 

 

illustration, Cover

 

Integrating ‘weighted views’ to quantitative 3D visibility analysis as a predictive tool for perception of space
Dafna Fisher-Gewirtzman

 

illustration, Cover

 

To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning
Michelle .E.Portman, A.Natapov, D.Fisher-Gewirtzman

 

 

illustration, Cover

 

Visibility of urban activities and pedestrian routes: An experiment in a virtual environment
Efrat Eizenberg, Daniel E. Orenstein, Hagit Zimroni

 

 

illustration, Cover

 

Visualization for planning and management of oceans and coasts
Michelle E. Portman

 

Abstract: This paper reviews visualization tools available to environmental planners and managers working on ocean and coastal environments. The practice of visualization involves making and manipulating images that convey novel phenomena and ideas. First I describe visualization within the context of visual environmental communication, an emerging and rapidly evolving discipline. A review of the literature on visualization is provided and a typology of cartographic visualization and scene simulation is proposed. Ways to make visualizations relevant for work with the public and policy makers is discussed. While significant progress has been made in the area of visualization for climate change with much of it focusing on coastal impacts, little attention has been given to visualizing the marine environment within the framework of visualization studies. More technical work on integrating maps and scenes is needed for planning and management of ocean and coasts, including research on advanced GIS methods for decision-making and virtual reality.

 

illustration

 

 

 

Back to the (Visualization) Laboratory – Using Focus
Groups to Generate Qualitative and Quantitative Results
Efrat Eizenberg, Daniel E. Orenstein, Hagit Zimroni

 

Abstract: This article introduces the immersive focus group as a mixed-methods approach in planning research. Using the immersive focus group we generate genuine knowledge of both quantitative and qualitative data about the diverse and nuanced perceptions of forest landscapes in order to then extract planning decisions. The article elaborates on the deployment of focus groups in a particular venue: the immersive theater laboratory. In doing so, we hope to position the immersive focus group as a viable tool for planning research. We conclude with a discussion of the advantages and disadvantages of this approach and its potential further development.

 

illustration

 

Affective response to architecture – investigating human reaction to spaces with different geometry:
Avishag Shemesh, Ronen Talmon, Ofer Karp, Idan Amir, Moshe Bar & Yasha Jacob Grobman

 

Abstract: A multidisciplinary research was carried out to reach an improved understanding of the connection between the geometry of space and human emotions. The research develops a framework and methodology to empirically examine and measure human reaction to various types of architectural space geometries. It involves two stages of investigations in which participants experience four spaces characterized by different geometries. Their reaction to the spaces was investigated by means of both qualitative and quantitative methods, which involved questionnaires in the first experiment and advanced sensors and data analysis in a second experiment. The experiments, which employ new virtual reality, electroencephalogram and data analysis methods, confirm the developed methodology. In the first stage of the investigation, participants showed different types of responses and preferences towards spaces. Results of the second stage’s experiment showed a difference in our mental reaction to different geometries of space.

 

illustration

 

The immersive visualization theater: A new tool for ecosystem assessment and landscape planning:
 Daniel E. Orenstein, Hagit Zimroni, Efrat Eizenberg

 

יצירת קשר

מיקום

  • טכניון, בניין סגו, קומה 2, צמוד לחוות המחשבים.

סגלvislab1 (1)


מנהלים אקדמיים קודמים

  • ד”ר מירב אהרון גוטמן
  • ד”ר דניאל אורנשטייןvislab1

ועדה אקדמית

  • פרופ’ דפנה פישר גבירצמן
  • פרופ’ יהודה קלעי
  • פרופ’ אהרון שפרכר
  • פרופ’ יאשה גרובמן
  • פרופ’ שמאי אסיף
  • פרופ’ דניאל אורנשטיין
  • פרופ’ מישל פורטמן
  • פרופ’ אברהם יזיאורו
  • ד”ר דוד בהר
  • ד”ר מירב אהרון גוטמן

דף בית

[pb_slideshow group=”1″]

אודות

אילוסטרציה

ויזלאב הוקם בחורף 2013 כחלק ממאמץ משותף של מספר חברים בפקולטה לאדריכלות בטכניון.
האלמנט המרכזי במעבדה הינו מסך תלת מימדי בגודל 7מ’ * 2.4מ’ המאפשר שדה ראייה של 75° ושלושה מקרני HD מסוג  Projectiondesign®  projectors.
המעבדה תוכננה והותקנה על ידיי Antycip Simulation®.

המעבדה תוכננה על ידי Antycip Simulation® ומשתמשת בטכנלוגיית התלת מימד של VizTech XL software.
ניתן להריץ במעבדה מגוון רחב של תוכנות בינהם – Rhino 3D, 3D Max//Vrml, Virtools, SketchUp, Google Earth, AutoCad and ArcGIS.

ויזלאב יכול ליצור את החוויה התלת מימדית עד ל20 משתתפים בו זמנית. מצלמות המעבדה עוקבות אחר משתמש אחד אשר יכול לזוז במרחב הוירטואלי או לעבד אובייקטים תלת מימדים ישירות על המסך. בנוסף, המעבדה מצויידת במערכות סאונד, ציוד צילום מקצועי ומשקפי מציאות מדומה אשר זמינים לחברי הפקולטה ולסטודנטים.

כיצד ניתן להשתמש במעבדה?

מדריך הכנת גליונות\מצגות
מדריך הכנת קבצים לניווט

 

מיקום

    • טכניון, בניין סגו, קומה 2, צמוד לחוות המחשבים.

סגל


מנהלים אקדמיים קודמים

  • ד”ר מירב אהרון גוטמן
  • ד”ר דניאל אורנשטיין

ועדה אקדמית

  • פרופ’ דפנה פישר גבירצמן
  • פרופ’ יהודה קלעי
  • פרופ’ אהרון שפרכר
  • פרופ’ יאשה גרובמן
  • פרופ’ שמאי אסיף
  • פרופ’ דניאל אורנשטיין
  • פרופ’ מישל פורטמן
  • פרופ’ אברהם יזיאורו
  • ד”ר דוד בהר
  • ד”ר מירב אהרון גוטמן

About

אילוסטרציהVizLab was established in Fall, 2013, as part of a collaborative effort of new members of the
Architecture and Town Planning Faculty, and funded by a Technion start-up grant.
The centerpiece of the laboratory is a 3-D immersive theater consisting of a 2.4 x 7.0 m screen with a 75° field of view and three high-definition Projectiondesign®  projectors.
The laboratory was designed and installed by Antycip Simulation®.  3-D capacities are enabled by VizTech XL software, which produce 3-D images from a diversity of software, including Rhino 3D, 3D Max//Vrml, Virtools, SketchUp, Google Earth, AutoCad and ArcGIS.VizLab can host up to 20 people simultaneously for a 3-D experience in which one participant, followed with tracking cameras, can “move” through the image or manipulate a 3-D object on the screen. VizLab is also equipped with a state-of-the-art sound system and advanced photography equipment, all available to faculty staff and students. Links: CityLab The SAT The VizLab is available for users throughout the Technion and beyond. As noted in our multiple projects, the lab serves a broad diversity of uses including:

  • Participatory land use planning and architecture
  • 3-D study and design of objects, from as small as a pin to as large as a building, from inanimate objects to complex living organisms
  • Virtual tours of buildings and neighborhoods
  • Land use and architectural scenario analysis

VizLab users receive the support of trained student technicians who will accompany the user from data preparation to actual use within VizLab.Hours of operationVizLab is staffed on Sundays, Mondays and Thursdays from 9:00 to 15:30, or can be scheduled by appointment.CostUse of the VizLab is free to Faculty staff and students. Other users are welcome for a small fee.

To schedule an appointment to use VizLab or for a demonstration (for no charge), please contact lab manager Prof. Dafna Fisher-Gewirtzman

How to prepare for visit: (Hebrew manuals)

How to create presentation

How to create 3D model for navigation

Location

    • Sego building, second floor next to the computer Lab.

Staff

Former Academic Director

  • Dr. Meirav Aharon Gutman
  • Prof. Daniel Orenstein

Academic committee

  • Prof. Dafna Fisher-Gewirtzman
  • Prof. Asif Shamay
  • Prof. Michelle Portman
  • Prof. Aaron Sprecher
  • Prof. Yehuda Kalay
  • Dr. David Behar
  • Prof. Daniel Orenstein
  • Prof. Abraham Yezioro
  • Prof. Yasha Grobman
  • Dr. Meirav Aharon Gutman

Courses

  • “Designing Social Places in Online, Multiuser Virtual Environments”

    Instructor: Dr. Seung Wan Hong.

This course will teach the applications of online, Multi-User Virtual Environments (MUVEs) to architectural and landscape architecture students’ design evaluation. MUVEs are virtual (computer and network-based) three-dimensional, immersive environments, much like video games such as World of Warcraft and Second Life. MUVEs allow end-users to experience the designed environments through avatars—virtual representations of human beings—which they can control interactively in real time. The Viz-Lab will display the presence and activities of users in real scale, and thus possibly promotes evaluation and communication amongst students. By populating the design with simulated, animated human beings, users can “walk” through the design and “test” the design through bodily actions, be aware of the presence of others, and share the same spatial experience synchronously with them. The 3D stereoscopic immersion of the Viz-Lab represents a depth of space, and thus it can help students observe users’ behaviors in buildings more precisely.
Contact: Dr. Seung Wan Hong.

Use the VizLab!

UsesThe VizLab is available for users throughout the Technion and beyond. As noted in our multiple projects, the lab serves a broad diversity of uses including:

  • Participatory land use planning and architecture
  • 3-D study and design of objects, from as small as a pin to as large as a building, from inanimate objects to complex living organisms
  • Virtual tours of buildings and neighborhoods
  • Land use and architectural scenario analysis

VizLab users receive the support of trained student technicians who will accompany the user from data preparation to actual use within VizLab.Hours of operationVizLab is staffed on Sundays, Mondays and Thursdays from 9:00 to 16:00, or can be scheduled by appointment.CostUse of the VizLab is free to Faculty staff and students. Other users are welcome for a small fee:

  • Technion users from outside the Faculty of Architecture and Town Planning: 150 NIS/hour
  • non-Technion users: 300 NIS/hour

To schedule an appointment to use VizLab or for a demonstration (for no charge), please contact lab manager Meirav Aharon.

Contact

Use The Viz Lab

 

The VizLab is available for users throughout the Technion and beyond. As noted in our multiple projects, the lab serves a broad diversity of uses including:

  • Participatory land use planning and architecture
  • 3-D study and design of objects, from as small as a pin to as large as a building, from inanimate objects to complex living organisms
  • Virtual tours of buildings and neighborhoods
  • Land use and architectural scenario analysis

VizLab vislab1 (1)users receive the support of trained student technicians who will accompany the user from data preparation to actual use within VizLab.Hours of operationVizLab is staffed on Sundays, Mondays and Thursdays from 9:00 to 15:30, or can be scheduled by appointment.CostUse of the VizLab is free to Faculty staff and students. Other users are welcome for a small fee.

To schedule an appointment to use VizLab or for a demonstration (for no charge), please contact lab manager Prof. Dafna Fisher-Gewirtzman

.

Location

 

  • Sego building, second floor next to the computer Lab.

 

Staff

 

Former Academic Director

  • Dr. Meirav Aharon Gutman
  • Prof. Daniel Orenstein

Academic committeevislab1

  • Prof. Dafna Fisher-Gewirtzman
  • Prof. Asif Shamay
  • Prof. Michelle Portman
  • Prof. Aaron Sprecher
  • Prof. Yehuda Kalay
  • Dr. David Behar
  • Prof. Daniel Orenstein
  • Prof. Abraham Yezioro
  • Prof. Yasha Grobman
  • Dr. Meirav Aharon Gutman

People

[jcolumns model=”1,3″]
[jcol/]

Gila Cohen
Role: Research Assitant
Email: gila@mytechnion.email
Phone: 11111
[/jcolumns] [jcolumns model=”1,3″]
[jcol/]

Moshe Cohen
Role: Research Assitant
Email: yosi@mytechnion.email
Phone: 222222
[/jcolumns]

Publications

 

 

illustration, Cover

 

Visuospatial search in urban environment simulated by random walks
Asya Natapov, Daniel Czamanski & Dafna Fisher-Gewirtzman

 

 

illustration, Cover

 

Perception of density by pedestrians on urban paths: an experiment in virtual reality
Dafna Fisher-Gewirtzman

 

Abstract: This paper presents a virtual reality experiment in a controlled visualization laboratory. The study explores the impact of morphology on the perceived density by participants along pedestrian paths. The issue addressed is the intensification of existing urban centres, where over-crowding may diminish their viability. The basic hypothesis is that increased visibility in a given urban space will be evaluated with a lower perceived density, and in some cases, a preferred view will decrease the participant’s perceived density. This research can contribute to future research and practice for the planning and design of sustainable urban environments for the benefit of pedestrian users.

 

illustration, Cover

 

Human behavior simulation in architectural design projects: An observational study in an academic course
Author Seung Wan Hong Davide Schaumann Yehuda E.Kalay

 

 

 

CAN 3D VISIBILITY CALCULATIONS ALONG A PATH PREDICT THE PERCEIVED DENSITY OF PARTICIPANTS IMMERSED IN A VIRTUAL REALITY ENVIRONMENT?
Dafna Fisher-Gewirtzman

 

 

Why Immersive? Using an Immersive Virtual Environment in Architectural Education
Hadas Sopher, Yehuda E. Kalay, Dafna Fisher-Gewirtzman

 

 

illustration, Cover

 

The association between perceived density in minimum apartments and spatial openness index three-dimensional visual analysis
Dafna Fisher-Gewirtzman

 

 

illustration, Cover

 

Integrating ‘weighted views’ to quantitative 3D visibility analysis as a predictive tool for perception of space
Dafna Fisher-Gewirtzman

 

illustration, Cover

 

To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning
Michelle .E.Portman, A.Natapov, D.Fisher-Gewirtzman

 

 

illustration, Cover

 

Visibility of urban activities and pedestrian routes: An experiment in a virtual environment
Efrat Eizenberg, Daniel E. Orenstein, Hagit Zimroni

 

 

illustration, Cover

 

Visualization for planning and management of oceans and coasts
Michelle E. Portman

 

Abstract: This paper reviews visualization tools available to environmental planners and managers working on ocean and coastal environments. The practice of visualization involves making and manipulating images that convey novel phenomena and ideas. First I describe visualization within the context of visual environmental communication, an emerging and rapidly evolving discipline. A review of the literature on visualization is provided and a typology of cartographic visualization and scene simulation is proposed. Ways to make visualizations relevant for work with the public and policy makers is discussed. While significant progress has been made in the area of visualization for climate change with much of it focusing on coastal impacts, little attention has been given to visualizing the marine environment within the framework of visualization studies. More technical work on integrating maps and scenes is needed for planning and management of ocean and coasts, including research on advanced GIS methods for decision-making and virtual reality.

 

illustration

 

 

 

Back to the (Visualization) Laboratory – Using Focus
Groups to Generate Qualitative and Quantitative Results
Efrat Eizenberg, Daniel E. Orenstein, Hagit Zimroni

 

Abstract: This article introduces the immersive focus group as a mixed-methods approach in planning research. Using the immersive focus group we generate genuine knowledge of both quantitative and qualitative data about the diverse and nuanced perceptions of forest landscapes in order to then extract planning decisions. The article elaborates on the deployment of focus groups in a particular venue: the immersive theater laboratory. In doing so, we hope to position the immersive focus group as a viable tool for planning research. We conclude with a discussion of the advantages and disadvantages of this approach and its potential further development.

 

illustration

 

Affective response to architecture – investigating human reaction to spaces with different geometry:
Avishag Shemesh, Ronen Talmon, Ofer Karp, Idan Amir, Moshe Bar & Yasha Jacob Grobman

 

Abstract: A multidisciplinary research was carried out to reach an improved understanding of the connection between the geometry of space and human emotions. The research develops a framework and methodology to empirically examine and measure human reaction to various types of architectural space geometries. It involves two stages of investigations in which participants experience four spaces characterized by different geometries. Their reaction to the spaces was investigated by means of both qualitative and quantitative methods, which involved questionnaires in the first experiment and advanced sensors and data analysis in a second experiment. The experiments, which employ new virtual reality, electroencephalogram and data analysis methods, confirm the developed methodology. In the first stage of the investigation, participants showed different types of responses and preferences towards spaces. Results of the second stage’s experiment showed a difference in our mental reaction to different geometries of space.

 

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The immersive visualization theater: A new tool for ecosystem assessment and landscape planning:
 Daniel E. Orenstein, Hagit Zimroni, Efrat Eizenberg

 

Research Projects

research grant

research grant

  • The Human Factor in Smart Cities: A smart city simulation platform

    MSc Thesis by Michal Gath Morad, Advisers: Yehuda E. Kalay, Pnina Plaut

publications-michalThe project is part of a MSc thesis by Michal Gath Morad. The thesis project provides an empirical exploration of “smart cities” from a human, technological and spatial perspective. The main question which underlies the research is how can we tell if Information and Communication Technologies (ICT) could make cities “smarter”? And if yes, what would be the tradeoffs of such urban “smartness”?  Unlike past technologies used by cities as part of a strategic plan, carefully devised by planners and experts, today’s most powerful technology —ICT—is used and owned by everyone: planners and citizens alike. A multitude of applications at citizens’ disposal help them process information in real time and empowers them with new decision-making capabilities, which enable them to act according to their individual goals as they gain what I term ”artificial spatial intelligence”.   Current research in this field fails to account for the human and spatial factor in “smart cities” and evaluation tools that can help planners evaluate and design truly “smart cities” are limited. To mitigate this gap, a virtual smart city simulation is developed, in which objects (obstacles, people, cyclists, buses, Points of Interest) locations and status is being recorded in real time. The information feed is then processed and delivered to pedestrians, filtered by their personal preferences. To test the effect of this so called “smart city” on pedestrian behavior, the visualisation lab is used to conduct experiments in which real human pedestrians interact with the smart city simulation in a virtual reality setting. The experiment results are still being processed but it’s evident that ICT played a significant role in pedestrian’s decision making process, which in turn transformed the way they walked and “used” the city.  The ability to simulate individual pedestrians behavior and how it is affected by enhanced spatial awareness facilitated by ICT, could result in new understanding of how a city is used, making visible less predictable use patterns and contribute to the design of truly smart and livable cities.

  • The use of full-immersion visualization for assessing stakeholder perceptions of cultural ecosystem services in the Carmel Forest.

    Dr. Hagit Zimroni, Dr. Daniel Orenstein, Dr. Efrat Eizenberg.

We utilize VizLab to study stakeholder perceptions of landscapes and their associated cultural ecosystem services in Israel’s Carmel Forest. Visualization has become a ubiquitous method in land use planning to actively engage stakeholders in decision making. In our research, funded by the Israel Ministry of Environmental Protection, the subject (stakeholder) is exposed to a diversity of actual and hypothetical landscapes where they can experience and evaluate multiple land use alternatives. We project various high definition photographs reflecting current status of the forest and future scenarios of forest management (e.g. density and species of trees, presence/absence of buffer zones) as a trigger for focused group discussions regarding aesthetic and ecological issues in the forest.
Contact: Dr. Hagit Zimroni.

  • Ecosystem services assessment from the mountain to the sea: A multidisciplinary method for defining ecosystem service indicators across landscape units.

    Dr. Michelle Portman, Dr. Daniel Orenstein, Dr. Tally Katz-Gerro (Haifa University), and Mr. Semion Polinov.

We are developing methodologies for identifying, quantifying and analyzing ecosystem services (ES) on land and sea. The case study for our multidisciplinary assessment is a land-sea transect starting on Mt. Carmel and continuing and including the Mediterranean Sea (to the outer limit of Israel’s territorial sea, c. 22 km from the shoreline). Our methodology includes: 1) selection of indicators for valuing ecological, economic and social aspects of ES, 2) developing a GIS-based method for defining the spatial dimensions of ES, and 3) applying the method to policy-making for spatial planning and natural resource management. The Vizlab helps us to perform quality control of services indicators (e.g. visibility of landscape from given geographic points) and to get a better view and understanding of the complexity of the different landscape units as they change spatially and temporally. By using 3D imaging we can improve our understanding about the correlation between visibility from a given point and its aesthetic value as well as view the extent of the transect as a continuous unit from multiple perspective (e.g., flyover view of bathymetry).
Contact: Dr. Michelle Portman.

  • Exploring visibility of urban activity location in virtual reality environment.

    Dr. Asya Natapov, Prof. Daniel Czamanski, Dr. Dafna Fisher-Gewirtzman.

This project is part of the PhD research of Asya Natapov. It utilizes VizLab to investigate human navigation in urban environment. In particular, we are interested in the interaction of urban functional structure and human cognitive capabilities, such as vision. We explore the distribution of one particular urban function – cafés, coffee shops, restaurants and other food and drink facilities and investigate their visibility within urban setting of the historical district of Tel Aviv-Yafo, called Lev Hair (City Center). Immersive virtual reality platform of the VizLab allows performing navigational tasks in more controlled way, than in real urban environments. Thus, we construct a three dimensional model of the case study and carry out walk-through experiments in order to investigate human navigational strategies, route choices and decision making processes. During the experiments participants’ trajectories and destination points are tracked. This information is expected to give insights about human perception and navigation in urban space and will be compared with spatial analysis data developed on the previous stages of the research.
Contact: Asya Natapov.

  • Integrated visual analysis and modeling for environmental and urban systems regarding interior space layout and functionality.

    Dr. Dafna Fisher-Gewirtzman.

The objective of this research was to develop an integrated analysis and modeling for environmental systems referring to interior space layout and functionality: integrating advanced Spatial Openness Index within realistic geovisualized Geographical Information (GIS) environment and assessment against subjective residents evaluation. In this stage of the research two attempts to develop an elaborated 3D visibility analysis were made. The next step for both models development is considering attributes of the environments, that is to say, the quality of visible space in addition to quantity; establishing an elaborated 3D visibility analysis with a GIS environment. A wide-scale assessment to the voxel based 3D visual analysis have been completed. The results have shown very strong tendency and high correlation between perceived density and the measured volume of space.
Contact: Dafna Fisher-Gewirtzman.

  • Space and Human Perception – Exploring Our Brain’s and Mind’s Reaction to Different Geometries of Spaces.

    Graduate student Avishag Shemesh, Dr. Yasha (Jacob) Grobman, Professor Moshe Bar (Bar Ilan University).

This research will aspire to develop and evaluate research methods and tools that examine the connection between geometry of space, visual perception and emotions. Using the Visualization lab in the architecture faculty, which contains 3-D visualization capacity and motion sensors, Participants will be experiencing an inner virtual space, while their brain response and physiological response will be observed. This observation will be possible through the use of advanced handled devices such as EEG and GSR, which will be attached to the participant as he moves freely through the virtual space.
Contact: Avishag Shemesh.

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